# CorpusFetch Method Slice (Zero-Prose Python Stdlib Reference) # Canonical Residual: https://corpusfetch.com/c/what-invariants-prevent-auction-mechanism-gaming-through-bid-timing-and-pattern.md # Remnant Warrant: https://corpusfetch.com/c/what-invariants-prevent-auction-mechanism-gaming-through-bid-timing-and-pattern.warrant.json # Markdown SHA-256: a9e6491ca881bd61acbd34291bc577f7dc5057d225261c0f2e08cd3b49d2cf92 # Code AST SHA-256: 523b38674990b8ac22206e8fa54eac1bd1ce8abe9898f32990a69089d410abc0 # Verified Classes: AuctionGamingVerdict, AuctionObservation, GamingPolicy, GamingManifest, AuctionMechanismGamingGuard # Defensive Guards: 0 fail-closed invariants (zero external deps) from dataclasses import dataclass from enum import Enum, auto import hashlib import json class AuctionGamingVerdict(Enum): SEALED_BID = auto() NORMAL_COMPETITION = auto() SNIPING_DETECTED = auto() COLLUSION_SUSPECTED = auto() SHILL_BIDDING_SUSPECTED = auto() @dataclass(frozen=True) class AuctionObservation: auction_id: str is_sealed_bid: bool last_second_bid_ratio: float # 0-1 bidder_correlation_score: float # 0-1 suspicious_pattern_indicators: int mechanism_protections_present: int @dataclass(frozen=True) class GamingPolicy: max_acceptable_last_second_ratio: float max_acceptable_correlation: float @dataclass(frozen=True) class GamingManifest: verdict: AuctionGamingVerdict directive: str manifest_digest: str class AuctionMechanismGamingGuard: @staticmethod def _hash(data: str) -> str: return hashlib.sha256(data.encode("utf-8")).hexdigest() @classmethod def evaluate_auction( cls, obs: AuctionObservation, policy: GamingPolicy ) -> GamingManifest: # Gate 1: Sealed bid if obs.is_sealed_bid: digest = cls._hash(json.dumps({ "auction": obs.auction_id, "type": "SEALED" }, sort_keys=True)) return GamingManifest( verdict=AuctionGamingVerdict.SEALED_BID, directive=f"PROCEED: Auction {obs.auction_id} sealed-bid, timing gaming impossible.", manifest_digest=digest ) # Gate 2: Sniping if obs.last_second_bid_ratio > policy.max_acceptable_last_second_ratio: if obs.mechanism_protections_present == 0: return GamingManifest( verdict=AuctionGamingVerdict.SNIPING_DETECTED, directive=f"FLAG: Sniping ({obs.last_second_bid_ratio:.2f}) without mechanism protections.", manifest_digest=cls._hash(f"SNIPING:{obs.auction_id}") ) # Gate 3: Correlation if obs.bidder_correlation_score > policy.max_acceptable_correlation: return GamingManifest( verdict=AuctionGamingVerdict.COLLUSION_SUSPECTED, directive=f"FLAG: Bidder correlation {obs.bidder_correlation_score:.2f} suggests collusion.", manifest_digest=cls._hash(f"COLLUSION:{obs.auction_id}") ) # Gate 4: Suspicious patterns if obs.suspicious_pattern_indicators >= 2: return GamingManifest( verdict=AuctionGamingVerdict.SHILL_BIDDING_SUSPECTED, directive=f"FLAG: {obs.suspicious_pattern_indicators} indicators for shill bidding.", manifest_digest=cls._hash(f"SHILL:{obs.auction_id}") ) # Gate 5: Normal digest = cls._hash(json.dumps({ "auction": obs.auction_id, "sniping": f"{obs.last_second_bid_ratio:.3f}", "correlation": f"{obs.bidder_correlation_score:.3f}" }, sort_keys=True)) return GamingManifest( verdict=AuctionGamingVerdict.NORMAL_COMPETITION, directive=f"PROCEED: Auction {obs.auction_id} appears normal.", manifest_digest=digest )